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Home Gaming

DNF Duel Patch Notes 1.09 Update Today on December 22, 2022

by Adam Zampa
December 22, 2022
in Gaming
Reading Time: 21 mins read
0
DNF Duel Patch Notes 1.09 Update Today on December 22, 2022

A new update has been released for DNF Duel Update 1.09 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. DNF Duel Update 1.09 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

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SkillSkill CommandThe following changes have been made in v1.09 patch.
DodgeHold → and press GReduced the recovery.
Moved up the activation timing for Invulnerability against hits, effective immediately upon performing the skill.
Moved up the activation timing for Invulnerability against Projectiles, effective immediately upon activating the skill.
Guard Cancel Attack→+B+S while guardingAdjusted the recovery on oneself/stun on the opponent to reduce the hit/guard frame gaps.
airborne MS skillsMS while airborneAdjusted to face the opponent immediately after performing the skill.

Berserker

Berserker
SkillSkill CommandThe following changes have been made in v1.09 patch.
HP–Increased to 980 from 950.
Guard Gauge–Increased to 1200 from 1050.
Awakening Effect–Adjusted to recover HP with the existing White Damage intact.
(Before: Recovered the existing White Life first.)
Added ‘Attack Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Jumping AA while airborneIncreased hit stun.
Ghost SlashSExpanded the hitbox.
Increased the knockdown time for hit while airborne.
Upward Slash↓+SCan be jump canceled upon hit.
Ashe Fork↓+S while airborneThe second hit can connect against knocked down opponents.
Gore Cross: Expulsion→+S>SReduced the recovery.
Raging Fury (Standard/during Frenzy)↓+MS/ ↓+MS during FrenzyThe last hit launches the opponent higher.
Bloodlust (Standard)←+MSReduced the recovery upon hit.
Increased the knockdown time.
Bloodlust (during Frenzy)←+MS during FrenzyReduced the recovery upon hit.
Increased the knockdown time.

Vanguard

Vanguard
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 1100 from 1000.
Guard Gauge–Increased to 1200 from 1050.
Awakening Effect–Added ‘Attack Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Crouching Guard↓+GReduced the hurtbox.
Standard BBReduced the recovery.
Can connect against knocked down opponents.
Crouching B↓+BReduced the recovery.
Cleave: Upper↓+SCan be jump canceled.
BrandishMSCan be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
※ Possible even on whiff
Inferno ChargeMS during BrandishReduced the recovery.
Reduced the start-up for Invulnerability against Projectiles.
Behead←+MS during BrandishReduced the recovery.
Earthshatter→+MSReduced the recovery.
Expanded the knockback range of the second hit
Wall bounces the opponent upon the second hit.
Devastate←+MSReduced the recovery.
Removed the upper body hurtbox during the spinning move upon activating the skill.
Reduced the start-up of the last hit.
Expanded the hitbox of the last hit.
The last hit launches the opponent higher.
Increased block stun of the last hit.
Increased the guardback of the last hit.
Lunge Strike↓+MSExpanded the hitbox.
Doom GlaiveMS while airborneExpanded the hitbox of the first hit.
Increased the block stun of the first hit.
Can be dash canceled upon hit.

Striker

Striker
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 950 from 900.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘Guard Gauge Damage Increase’ effect.
Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Crushing Fist→+SCan be canceled with various MP skills.
※ Possible even on whiff
Low Kick←+SReduced the recovery.
Air WalkS while airborneThe opponent bounces off the ground harder when hit while airborne.
Shadowless KickMSCan be jump canceled upon the third hit.
Decreased the knockback range.
Mountain Pusher→+MSCan be dash canceled upon hit.
One Inch Punch←+MSCan be dash canceled.

Grappler

Grappler
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 1100 from 1050.
Guard Gauge–Increased to 1250 from 1100.
Awakening Effect–Can cancel charged MP skills with other MP skills. ※ Possible even on whiff
the follow-up motion of ‘Seismic Crash’ can be canceled with other MP skills.
※ Possible even on whiff
Added ‘Defense Increase.’
Crouching A↓+ALaunches the opponent higher when hit while airborne.
High Kick↓+SExtended the untech time.
Air Steiner (Standard/Hold)←+S/←+S (Hold)Reduced the landing recovery.
Slam Kick (Standard)S while airborneGround bounces the opponent even without Counter Hit.
Magnumsault (Standard)MSThe second hit launches the opponent higher.
Reduced the damage scaling for combos.
Increased the block stun.
Seismic Crash↓+MSMoved up the Counter Hit timing.
Shoulder Tackle (Standard)→+MSReduced the recovery.
Launches the opponent high upon Counter Hit.
Shoulder Tackle (Hold)Hold →+MSReduced the recovery.
Break Down (Hold)Hold ←+MSIncreased the knockdown time.
Aerial Break Down (Hold)Hold MS while airborneReduced the recovery.

Ranger

Ranger
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 980 from 950.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Increased the debuff duration.
Standard AACan be dash canceled.
Crouching A↓+AReduced the start-up.
Reduced the recovery.
Windmill→+SCan connect against knocked down opponents.
Triple Tap←+SThe first hit can be jump canceled.
G-14 BusterS while airborneReduced the recovery for easier follow up while airborne.
Deadly Approach→+MSCan be canceled with ‘Scud Genocide.’
Scud GenocideMS while airborneThe opponent slowly falls on knees upon the final hit.

Launcher

Launcher
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 950 from 900.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘Attack Increase’ effect.
Added ‘Guard Gauge Damage Increase’ effect.
Standard AAIncreased hit stun.
Extended the untech time.
Crouching A↓+AReduced the start-up.
Reduced the recovery.
Increased hitstop duration.
Increased hit stun.
Extended the untech time.
Can be followed-up by ‘Standard A.’
Airborne AA while airborneIncreased hitstop duration.
Launches the opponent higher.
Reduced the recovery.
Standard BBThe Disarming motion can be canceled with MP skills.
Crouching B↓+BCan be canceled with various skills. ※ Possible even on whiff
Launches the opponent higher.
Airborne BB while airborneExpanded the hitbox.
FM-31 Grenade Launcher↓+SRemoved the upper body hurtbox from before to immediately after activation.
Can be jump canceled.
Reduced the damage scaling for combos.
Spriggan←+SReduced knockback distance.
Laser RifleS while airborneReduced the landing recovery.
Increased hit stun.
Adjusted to untechable.
Charge Laser RifleMSReduced the MP cost.
Increased the hit stun.
Increased the block stun
Extended the untech time.
BBQ↓+MSReduced the recovery on hit.
Launches the opponent higher.
X-1 Extruder→+MSReduced the recovery.
Can connect against knocked down opponents.
FM-92 mk2 Lancer←+MSReduced the MP cost.
Quantum BombMS while airborneIncreased the minimum damage.

Inquisitor

Inquisitor
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 930 from 850.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘Guard Break Resistance Increase’ effect.
Added ‘Moving Speed Increase’ effect.
Crouch↓Adjusted the hurtbox for consistency.
Jump↑Reduced the landing time.
Crouching A↓+AReduced the start-up.
Reduced the recovery.
Standard BBReduced the recovery.
Punishing CrossSReduced the recovery.
Rising Cut↓+SReduced the recovery.
Cut-in Dash→+SCan be canceled with various MP skills.
Flege’s Essence←+SCan be followed-up by ‘Cut-in Dash.’
※ Possible even on whiff
Reduced the damage scaling for combos.
Raid↓+S while airborneMoved up the cancel timing after landing.
Can be followed-up by ‘Cut-in Dash’ after landing.
Summary Justice→+MSReduced the recovery.
Increased the hit back of the last slash.
Increased the guardback of the last slash.
Increased the stun on the opponent for guarding the third hit.
God’s WrathMS while airborneReduced the recovery.

Crusader

Crusader
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 1130 from 1100.
Guard Gauge–Increased to 1300 from 1200.
Awakening Effect–Enhanced ‘Defense Increase’ effect.
Enhanced ‘Guard Break Resistance Increase’ effect.
Enhanced ‘White Life Damage Recovery Speed Increase’ effect.
Crouch↓Reduced the hurtbox.
Crouching Guard↓+GReduced the hurtbox.
Crouching A↓+AReduced the start-up.
Reduced the recovery.
Launches the opponent higher.
Airborne AA while airborneReduced the landing recovery.
Standard BBReduced the recovery.
Airborne BB while airborneIncreased hit stun.
The opponent staggers upon grounded Counter Hit.
The opponent bounces off the ground upon hit while airborne.
Hammer of RepentanceSThe opponent staggers upon grounded hit.
Flash Sphere→+SCan be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’
Saint Counter←+SCan be followed-up after ‘Standard A’, ‘Standard A follow-up’, ‘Crouching A’, ‘Standard B’, ‘Crouching B’, ‘Hammer of Repentance (airborne)’, and ‘Sacred Upper.’
Hammer of Repentance (airborne)S while airborneThe opponent staggers upon grounded hit.
Miracle SplitterMSReduced the start-up for Invulnerability against Projectiles.
Extended the untech time upon the first hit.
Spear of VictoryMS while airborneReduced the landing recovery.
Apocalypse←+MS during Grace of Lemidios, while airborneReduced the MP cost.
Reduced the recovery for easier follow-up while airborne.

SwiftMaster

Swift Master
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 900 from 850.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Various MP skills can be canceled with Wind Orb. ※ Possible even on whiff
Added ‘MP Recovery Speed Increase’ effect.
Airborne BB while airborneIncreased the hit stun.
Increased the block stun.
Sweeping Wind→+SThe first hit can be jump canceled.
Wind Blaster (airborne)S while airborneExpanded the hitbox.
Relentless Biting WindMSReduced the recovery when performed while airborne.
Wind Orb→+MSReduced the MP cost.
The start-up motion can be canceled with ‘Storm Quaker.’
Reduced the recovery when performed while airborne.
Wind Twist←+MSThe start-up motion can be canceled with ‘Vortex Hurricane.’
Reduced the recovery when performed while airborne.

Enchantress

Enchantress
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 900 from 850.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘White Life Damage Recovery Speed Increase’ effect.
Added ‘MP Recovery Speed Increase’ effect.
Crouch↓Adjusted the hurtbox for consistency.
DodgeHold → and press GReduced the recovery.
Added invulnerability against hit immediately upon activating the skill.
Added invulnerability against Projectiles immediately upon activating the skill and after the movement.
Madd, It’s Time to Dance!↓+SCan be jump canceled upon connecting with Enchantress’ hit.
Aerial Lantern FirebombS while airborneReduced the landing recovery.
Harvest→+MSReduced the recovery.
Increased the minimum damage.
Launches the opponent higher.
Extended the untech time.
Madd the Guard↓+MS during Showtime!Increased the knockdown time.

Kunoichi

Kunoichi
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 930 from 900.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘White Life Damage on Block (Chip Damage) Increase’ effect.
Added ‘Movement Speed Increase’ effect.
Flame CutSCan be followed-up by ‘Rising Cut.’
Rising Cut↓+SCan be jump canceled upon hit.
Can be followed-up by ‘Flying Squirrel.’
Kunai Throw→+SCan be followed-up by ‘Ninpo: Log Clone.’
※ Possible even on whiff
Ninpo: Log Clone←+SReduced the start-up for Invulnerability.
Flying Squirrel↓+S while airborneReduced the recovery.
Reduced the landing recovery.

Ghostblade

Ghostblade
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 950 from 900.
Guard Gauge–Increased to 1150 from 1000.
Awakening Effect–Added ‘Guard Gauge Damage Increase.’
Added ‘Movement Speed Increase.’
Crouch↓Reduced the hurtbox.
Crouching Guard↓+GReduced the hurtbox.
Ultimate Phantom SlashSAdjusted block stun, making the opponent guard until the last hit.
Spectral Eradication↓+SReduced the recovery.
Can be canceled with ‘Ghost Retracer.’
Drive Slash (2rd hit)→+S>SExpanded the hitbox.
Drive Slash (3rd hit)→+S>S>SExpanded the hitbox.
Can be canceled with MP skills upon hit.
Cross SlashS while airborneReduced the recovery.
Ghost: Single StrikeMSExtended the untech time.
Dyad: Soul CrossMS>MSCan be canceled with ‘Ghost Retracer.’
Ghost Retracer↓+MSReduced the recovery upon teleporting.

Hitman

Hitman
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 1020 from 1000.
Guard Gauge–Increased to 1200 from 1050.
Crouching Guard↓+GReduced the hurtbox.
Crouching B↓+BLaunches the opponent higher.
Dead Lift↓+SCan be jump canceled upon the second hit.
Dead SixS while airborneExtended the untech time.
Sweep←+MSReduced the recovery.
Launches the opponent higher.

TroubleShooter

Trouble Shooter
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 1080 from 1050.
Guard Gauge–Increased to 1200 from 1050.
Awakening Effect–Various MP skills can be canceled with the second hit of ‘Get on Fire.’
※ Possible even on whiff
Crouching A↓+AReduced the start-up.
Reduced the recovery.
G-Bomb→+SCan be followed-up by ‘Swashbuckler’s Refreshment.’
※ Possible even on whiff
Black Crescent↓+SCan be jump canceled.
Oppression←+MSReduced landing recovery while awakened.

Dragonknight

Dragon Knight
SkillSkill CommandThe following changes have been made in v.1.09 patch.
HP–Increased to 930 from 900.

 

Source:DNF Duel

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