A new update has been released for RimWorld Console Edition Update 1.09 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. RimWorld Console Edition Update 3.68 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
Features/Improvements
Gameplay
Added: Poison synthesis to research tree
Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shown
Added: Postpone option for a number of wanderer will join quests
Added: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. Other special allowances for ingredient menus also added with this feature
Improved: Memory usage during randomisation of characters
Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop
Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stuttering
UI
Added: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warning
Added: On-screen UI showing distance between landing beacons
Added: The expiring quest message now has jump to option
Added: The alerts and messages for the mech buildings now has jump to the source option
Added: Cancel option to “Abandon All” items confirmation prompt in the Caravan UI
Added: Change tab prompt on each tab on form caravan to improve player experience
Added: Select prompt to extras menu
Added: custom language-based styling to support upcoming language additions
Improved: “Allow all” toggling no longer affects special filters
Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens
Improved: Scroll position correctly resets when tab change occurs
Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer
Improved: The button prompt to close the completed research message was not consistent to other dialogs – changed to X/A
Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status
Improved: Info button when multiple objects are selected only shows when option is possible
Localisation
Added: Translations for labels in Animal pen management screens and Permit tabs
Audio
Added: Sound effects in Bills and trade menus
Fixes
Gameplay
Balanced: Corrected filth generation rate
Balanced: Wild plant regrowth
Balanced: XP gained for crafting and creating art
Balanced: Weather updating and rate of change
Balanced: Ground penetrating mineral scanner speed
Fixed: Opening content of Shuttle after instructing a colonist to enter would sometimes cause a soft-lock for shuttle-related Royalty quests
Fixed: Inventory bindings now consistently apply when entering the game for a second time
Fixed: Threat pause setting is now working consistently
Fixed: Error on suspending and returning to the game while loading
Fixed: Debug warning when multiple use of psylink abilities occur
Fixed: Errors on entirely dead or empty colony
Fixed: Pressing the Cross/A button in social tab of caravan details did not switch selection to the log panel
Fixed: Attempting to replant a tree caused the controller to not respond, on occasions when the interact option was displayed
Fixed: Gracefully handling a colonist dying while player is in the mood menu
Removed: unintentional ability to rename dead colonists
UI
Fix: Pregnancy icon now updates correctly for animal menu
Fixed: The Scrollbar to navigate the quest description within the “Quests” UI wasn’t functioning on occasion
Fixed: Operation names could be too long causing the pause UI to overflow or disappear from the health bill list
Fixed: Selecting details via the “i” prompt in gear page of an active caravan will now correctly show detailed information
Fixed: Occasions when a details card blocked the view of stats for items in various screens
Fixed: Issue caused when no colonists left in your colony, and you opened the Work or Schedule menu
Fixed: Having a Colonist who is “Incapable of Violence” as your warden caused the “None of your wardens is capable of violence” pop-up to incorrectly appear when you open the “Prisoner” tab
Fixed: The highlight of items within the “Allowed” list of bills ingredients was partially cut off when the last item in the list was selected
Fixed: Holding down the button to confirm trade would previously open the interact menu of a faction on the world map
Fixed: ‘Caravan arrived at weather controller’ message could not be deleted after reforming caravan from a site
Fixed: Overflowing text in the Difficulty level section of the pause menu
Fixed: Forming a caravan while leaving details page open caused the details page to remain on the screen
Fixed: Navigating to Needs tab of a refugee pawn causes an error to occur. Players may have seen incorrect details
Fixed: Highlight selection bar disappeared when scrolling through long social logs while at 3x speed
Removed: Spacing and line breaks being added when the work description is updated
Removed: Incorrect L1/LB prompts from non-colonist objects in target mode, such as queue actions and cancel when transport pods were selected
Removed: Incorrect option to train “guard” appeared on animals with “Trainability – None”
Removed: UI being rendered twice which caused map appears too dark under translucent windows
Audio
Fixed: Changes to Ambient sounds options didn’t take immediate effect when adjusted in Settings menu
Localisation
Fixed: Missing characters in Korean localisations when italics were used in English
Source: RimWorld Console Edition