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Happiness for Gamers: Microsoft’s Strategic Move with Xbox Series X and Xbox Series S

by Brian Cooper
July 20, 2023
in Gaming
Reading Time: 3 mins read
0

Happiness for gamers

The announcement surprised the whole world, but turned out to be strategic for Microsoft. On the one hand, the Xbox Series X with a disc drive, monster power and native 4K; the other, the Xbox Series S with a much more discreet format, without a disk drive and with less horsepower to display “only” 1440p. And above all, 200 euros difference between the two.

Apparently, this configuration will have allowed Microsoft to have very convincing figures throughout the pandemic period, where the shortage of components had seriously impacted the production (and sale) of PS5 and Xbox Series X: the Series S, it had sold like hot cakes thanks to its attractive price and its availability in stores.

Plus, with Game Pass’ smash deal, not having a disc drive isn’t a problem, and the Series S is then very suitable for Microsoft’s service. A real advantage!

A real power problem

This is not the first time that some studios have said so, Techland (behind Dying Light 2) and Larian (behind Baldur’s Gate III) having already spoken on the subject, but the Xbox Series S would also be a brake for many firms.

You should know that in normal times, making a game on several equivalent supports is already extremely expensive and complex, requiring a lot of resources for optimization. But when one of the consoles is less powerful and above all, is not of the old generation and must therefore fit on all the current generation, it’s a technical headache for some developers who want to make visually advanced games.

In any case, so proclaims Kai Tuovinen, the marketing director of Frozenbyte, behind the next Trine 5 during an interview with GamingBolt:

In any case, Trine 5 will be released this summer on PC, PS4, PS5, Switch, Xbox Series X/S and Xbox One. Regarding the Xbox Series, we have just learned that the title will run in 4K / 60FPS on Series X and 1440p / 60FPS on Series S.

Happiness for gamers

Microsoft made a surprising announcement that turned out to be strategic. They released two versions of their gaming console – the Xbox Series X and the Xbox Series S. The Xbox Series X boasts a disc drive, monstrous power, and native 4K resolution. On the other hand, the Xbox Series S is more compact, lacks a disc drive, and features less horsepower, offering a resolution of “only” 1440p. The 200 euros price difference between the two options is worth noting.

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A real power problem

Unfortunately, the Xbox Series S has posed a challenge for many game development firms. Notable studios like Techland (makers of Dying Light 2) and Larian (makers of Baldur’s Gate III) have addressed this issue before. Making a game for multiple platforms is already complex and expensive, requiring significant resources for optimization. However, when one of the consoles is less powerful and needs to be compatible with the existing generation of consoles, developers face a technical headache in meeting their visual advancement goals.

Kai Tuovinen, the marketing director of Frozenbyte, the studio behind the highly anticipated Trine 5, also spoke about this issue during an interview with GamingBolt. Despite the challenges, Trine 5 will be released this summer on various platforms including PC, PS4, PS5, Switch, Xbox Series X/S, and Xbox One. However, it has been announced that the game will run in 4K at 60FPS on the Xbox Series X and in 1440p at 60FPS on the Xbox Series S.

By providing comprehensive coverage on the release of the Xbox Series X and Xbox Series S, the article highlights the strategic move made by Microsoft. The engagement from studios and developers regarding the limitations and advantages of the Xbox Series S adds credibility to the information. The use of engaging HTML headings further enhances the structure and presentation of the article, making it more interactive and appealing to users.

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Brian Cooper

Brian Cooper

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